NEWS

Zero Company Finally Gave Us the XCOM-Style Star Wars Game We've Always Wanted

By Kunthas·Jun 7, 2026·1 min read
Zero Company Finally Gave Us the XCOM-Style Star Wars Game We've Always Wanted

Let's be honest — the idea of a Star Wars tactical strategy game from ex-XCOM developers sounded incredible on paper the moment it was announced. But paper promises mean nothing until you see actual gameplay. At Summer Game Fest 2026, Star Wars: Zero Company delivered in a big way.

The gameplay trailer confirmed what many hoped: this is a squad-based tactical game that takes the turn-based combat philosophy of XCOM and applies it to the Star Wars universe with impressive results. You command a small, elite unit of fighters — Force users, bounty hunters, soldiers — each with unique abilities that can be combined for devastating tactical effect.

What immediately stands out is the setting. Zero Company takes place during the Clone Wars era, which gives the developers access to one of Star Wars' richest military conflict periods. The environments shown — jungle planets, Republic cruisers, Separatist bases — all feel authentically Star Wars while offering diverse tactical opportunities.

The cover system looks polished, the environmental destruction adds strategic depth, and the character roster appears deep enough to support multiple playstyle approaches. I'm particularly intrigued by the Force-user mechanics — using Jedi abilities in a tactical turn-based context opens up creative possibilities that the genre hasn't explored before.

Star Wars: Zero Company is confirmed for August, which means it's practically around the corner. After years of Star Wars games that leaned heavily on action, it's genuinely refreshing to see the franchise embrace something more cerebral. This is the Star Wars game strategy fans have been waiting decades for.

← Back to News