
Marvel's Wolverine
Sep 15, 2026·Insomniac Games
About this game
Honestly, I wasn't completely sure what to expect from this one when it was first announced back in 2021. Wolverine as a video game character has a pretty uneven history - the last proper standalone was X-Men Origins: Wolverine in 2009, which was a perfectly decent hack-and-slash tied to a film most people would rather forget. So hearing Insomniac was taking him on carried a mix of genuine excitement and quiet uncertainty. These are the people who absolutely nailed Spider-Man across three games, but Wolverine is a completely different beast - darker, angrier, more visceral. Could they really pull off that tonal shift? After the June 2026 State of Play, I think the answer is a fairly resounding yes. Marvel's Wolverine launches exclusively on PS5 on September 15, 2026, developed by Insomniac Games in collaboration with Marvel Games and Sony Interactive Entertainment. The game is set in Insomniac's Earth-1048 universe - the same one as the Spider-Man games - though Logan's world is a very different place. Mutants live in the shadows here, unknown to wider society, and the X-Men as an organisation don't exist. Logan himself is a former member of Team X, a mutant task force he walked away from three years prior, pulled back in when mutants start disappearing. The story puts him on the trail of the Reavers - a cybernetic militia working for Bolivar Trask, a billionaire industrialist with a deeply unpleasant belief in human superiority over mutants. The gameplay trailer shown at State of Play follows Logan tracking a convoy of captured mutants, eventually linking up with Jean Grey, who descends into the fight using her telekinetic abilities to obliterate Reavers in spectacular fashion. The sequence ends in a full vehicle chase across a moving convoy, and it looks genuinely cinematic in a way that drew comparisons to both God of War and Uncharted from people who've seen it. Beyond Jean Grey, confirmed characters include Sabretooth - who is apparently a reluctant Team X teammate rather than a pure villain, competitive and prickly, occasionally stealing kills mid-fight - alongside Mystique, Omega Red, Silver Samurai, and the Sentinels teased at the very end of the trailer. Combat is built around a Logan's Rage meter that fills through kills and parries. At peak Rage the screen shifts to a black-and-white comic book aesthetic and his Healing Factor kicks in - watching flesh visibly regenerate over adamantium bones being one of the more impressively grim visual details shown so far. The game is the first entry in a planned X-Men trilogy for Insomniac, which suggests Sony is treating this as a full franchise rather than a one-off. I'm not entirely sure yet how the whole thing will hang together as a complete experience - Spider-Man's web-swinging had an immediately obvious feel-good quality that claw combat is going to need to earn differently. But Insomniac's track record is genuinely hard to argue with, and my expectations are high. September can't come soon enough.



